tag:blogger.com,1999:blog-44682039429868923952024-03-19T09:29:52.701+02:00miauu's MaxScriptsmiauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.comBlogger50125tag:blogger.com,1999:blog-4468203942986892395.post-187671589909976962022-08-06T15:07:00.008+03:002022-08-06T15:10:19.616+03:00<p style="text-align: center;"> miauu's Unhide by Select</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPte_KnQQE84HP2t5TIaosBMgng1zBL6-c2MnKps-kOEfL-KgRdm6D4Zhjonk-bLWASR51DnxuYEJN7ul6By2D4QzJnnUNJbG1QSRv_zc66M4svg9X328b-0X7RPwVv_zD1HR9u746u-lEmof5vWMBSFp35VIsBObT-jMkQOTg7fGCaM1pLmTxie_89A/s600/UnhideByselect_splash_ss.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="347" data-original-width="600" height="185" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPte_KnQQE84HP2t5TIaosBMgng1zBL6-c2MnKps-kOEfL-KgRdm6D4Zhjonk-bLWASR51DnxuYEJN7ul6By2D4QzJnnUNJbG1QSRv_zc66M4svg9X328b-0X7RPwVv_zD1HR9u746u-lEmof5vWMBSFp35VIsBObT-jMkQOTg7fGCaM1pLmTxie_89A/s320/UnhideByselect_splash_ss.jpg" width="320" /></a></div><br /><p>This script allows you to unhide hidden objects by selecting them via
mouse click or via Select From Scene dialog(H hotkey). </p><p>How to use it: </p><p>1)
run the script - all visible objects will disappear. In the viewport
you will see all hidden objects. If the script is assigned as a toolbar
button it will stay pressed. </p><p>2) select the objects which you want to
unhide. </p><p>3) run the script again - in the viewport you will see your
original visible objects + the objects you have selected.</p><p style="text-align: center;"><a href="https://miauu-maxscript.com/portfolio-item/unhide-by-select/" target="_blank">DOWNLOAD</a><br /></p>miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com0tag:blogger.com,1999:blog-4468203942986892395.post-15937207635797700012019-07-22T23:53:00.002+03:002019-08-05T22:07:22.663+03:00<h2 style="text-align: center;">
<span style="font-size: x-large;">Please, visit </span></h2>
<h2 style="text-align: center;">
<span style="font-size: x-large;"><a href="http://www.miauu-maxscript.com/">www.miauu-maxscript.com</a></span></h2>
<h2 style="text-align: center;">
<span style="font-size: x-large;">All new and updated scripts will be published there. </span></h2>
<h2 style="text-align: center;">
<span style="font-size: x-large;">Best Regards!</span></h2>
<h2 style="text-align: center;">
<span style="font-size: x-large;">miauu </span></h2>
miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com0tag:blogger.com,1999:blog-4468203942986892395.post-84613544096394396902019-07-01T14:07:00.004+03:002019-07-23T01:19:14.812+03:00Scene Notes Pro @ Show Notes Only<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA9yAOcoXrFfCa-6l7ezP1BfAR_cZcUCu3zRg1RH1joThMNLbiqYGZOna0de2RDdGL1nbxNodKwd2ksnQtI-QdBz4PEy-JhC143k4_6CWt-p25xi7K_seHqNH11kopNfI3oBGmT-EVR38z/s1600/SplashScreenShowNotes_small.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="306" data-original-width="600" height="324" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA9yAOcoXrFfCa-6l7ezP1BfAR_cZcUCu3zRg1RH1joThMNLbiqYGZOna0de2RDdGL1nbxNodKwd2ksnQtI-QdBz4PEy-JhC143k4_6CWt-p25xi7K_seHqNH11kopNfI3oBGmT-EVR38z/s640/SplashScreenShowNotes_small.png" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"></div><br />
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<div style="text-align: center;"><b>Scene Notes Pro Show Notes</b> allows you to read the notes saved with <b>Scene Notes Pro</b>.</div><br />
<div style="text-align: center;">You can't add and/or edit the notes, only to read them in case that you do not own <b>Scene Notes Pro</b>.</div><div style="text-align: center;"><br />
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miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com0tag:blogger.com,1999:blog-4468203942986892395.post-17709087093259304592019-05-08T13:11:00.001+03:002019-07-23T01:19:56.356+03:00Select spline segments by matID<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj84Vxyf5s5lcxqoj1vIITRW3lGavaUNy3l4vMCaNqZ8_ZJJBNb8k-2aJg7Har-eqFM0Tiulmq4wWAD9-KF7KrQH0HL2yVxfFxBRTlqm_lODwf_b3KUWXtVCi3_XztWSdEL6s_F2iEe1DI9/s1600/SelectSplineSegmentsBy_MatID_featured_noFreeSign_1140x660.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="660" data-original-width="1140" height="370" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj84Vxyf5s5lcxqoj1vIITRW3lGavaUNy3l4vMCaNqZ8_ZJJBNb8k-2aJg7Har-eqFM0Tiulmq4wWAD9-KF7KrQH0HL2yVxfFxBRTlqm_lODwf_b3KUWXtVCi3_XztWSdEL6s_F2iEe1DI9/s640/SelectSplineSegmentsBy_MatID_featured_noFreeSign_1140x660.png" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
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With this script you can select splines' segments by matID<br />
.<br />
There are two methods of selection:<br />
- "<b>Use IDs of selected segments</b>" - select some segments and press the [Select] button. The script will find the matIDs of the selected segments and will select all other segments with the same matIDs.<br />
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- "<b>Use IDs typed below</b>" - type as many matIDs as you want in the field(separate matIDs with comma) and press the [Select] button. The script will select all segments with the matIDs entered by you.<br />
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<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/62f9isw8T9M/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/62f9isw8T9M?feature=player_embedded" width="320"></iframe></div><div style="text-align: center;"><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2jJNfUUfTE1VgE9UaMHvSXaKPnrd7LQDuTKD-wPChFvDi0kAuyQL7PqL9w9h1Q5zkPJZ6jPavTR0-US4_jgc2laGoRlvP7dr4dS_sy3M-594fZhtYpwx9LlagrgtqRwTNXCpd401Ob8nl/s1600/Featured_Images_noFreeSign_1140x660.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="660" data-original-width="1140" height="370" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2jJNfUUfTE1VgE9UaMHvSXaKPnrd7LQDuTKD-wPChFvDi0kAuyQL7PqL9w9h1Q5zkPJZ6jPavTR0-US4_jgc2laGoRlvP7dr4dS_sy3M-594fZhtYpwx9LlagrgtqRwTNXCpd401Ob8nl/s640/Featured_Images_noFreeSign_1140x660.png" width="640" /></a></div><br />
With the script below you can quickly set the spacing of the grid in 3ds max. Just download the script, edit the predefined values(change, add new, delete what is not needed) and installs it.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGUqe1oLIlSnnV-lWXeUNH-1kCSq9rHe-NYUuE4vNOnurcLUg-4Ar6yXWrjeEfE3ZJ4msxryYoWBuzjjfsQYNHmLC6wDPYbmeXd6tS-0QNqtILjE3kd-DQd2GKjS4zBBxkXaBViy6lgqGG/s1600/miauuSetGridSpacing.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="384" data-original-width="864" height="177" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGUqe1oLIlSnnV-lWXeUNH-1kCSq9rHe-NYUuE4vNOnurcLUg-4Ar6yXWrjeEfE3ZJ4msxryYoWBuzjjfsQYNHmLC6wDPYbmeXd6tS-0QNqtILjE3kd-DQd2GKjS4zBBxkXaBViy6lgqGG/s400/miauuSetGridSpacing.gif" width="400" /></a></div><br />
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miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com0tag:blogger.com,1999:blog-4468203942986892395.post-16874048231197105322015-06-26T15:07:00.002+03:002020-02-23T22:37:32.552+02:00Align Slice Modifier Gizmo(Plane) to 3 points<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6Jm17dHrbuGkZuL9AfMZCkqsN1V8qUOKOfrcfjFHBysV2X_5vV5AEJrHGZvjn4hf5pmmfTSsm_iWtDtnWtThmzTLV6pOxxV0Zblm-g8m3dI7OomvL8y7ezLFWAPgw-dVkKZcJQtfUnEpy/s1600/AlignSliceModGizmoTo3pts_Featured_Images_noFreeMark_1140x660.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="660" data-original-width="1140" height="370" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6Jm17dHrbuGkZuL9AfMZCkqsN1V8qUOKOfrcfjFHBysV2X_5vV5AEJrHGZvjn4hf5pmmfTSsm_iWtDtnWtThmzTLV6pOxxV0Zblm-g8m3dI7OomvL8y7ezLFWAPgw-dVkKZcJQtfUnEpy/s640/AlignSliceModGizmoTo3pts_Featured_Images_noFreeMark_1140x660.png" width="640" /></a></div>
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The script allows you to pick 3 points in the scene.<br />
The slice gizmo of the slice modifier of the selected object will be aligned to the picked points. When you run the script the SNAP will be automatically turned ON.<br />
If the Shift key is pressed when you run the script the Slice plane will
be aligned to the currently active grid. Works best if the script is
ran from a toolbar button. <br />
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<br />miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com2tag:blogger.com,1999:blog-4468203942986892395.post-58320118900543904232015-06-26T15:06:00.002+03:002019-08-05T21:56:10.319+03:00miauu's Batch Save Obj/Fbx/3ds as .Max files<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpVGkn-1-5H7q0uA_c7frdu0YmlHhfXn2Dvvi9ZZZdBXTnKlP0TkryqEB8dMcHeZMtlhHisUaWEzvgwZodXF6o_AOs67GIE7C4cYIfq7vEabEv5vdSrTidw99QJKlSIpndFri1KmoJxsKi/s1600/BatchSaveObjFbx3dsAsMaxFIles_NoFree_Featured_Images_1140x660.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="660" data-original-width="1140" height="370" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpVGkn-1-5H7q0uA_c7frdu0YmlHhfXn2Dvvi9ZZZdBXTnKlP0TkryqEB8dMcHeZMtlhHisUaWEzvgwZodXF6o_AOs67GIE7C4cYIfq7vEabEv5vdSrTidw99QJKlSIpndFri1KmoJxsKi/s640/BatchSaveObjFbx3dsAsMaxFIles_NoFree_Featured_Images_1140x660.jpg" width="640" /></a></div>
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<i><b>miauu's Batch Save Obj/Fbx/3ds as Max Files</b></i> allows you to quickly convert arbitrary .obj, .fbx, .3ds files and to save them as .max files for desired 3ds Max version.<br />
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<ul>
<li>The UI can be resized. </li>
</ul>
<ul>
<li>Only the files, whose checkboxes are turned ON will be processed and saved as .max files. </li>
</ul>
<ul>
<li>The [ <b>Get Directory ]</b> button allows you to select all
OBJ/FBX/3DS files in the selected folder. If the folder has sub-folders the
script will ask you whether you want to load OBJ/FBX/3DS files in the sub-folders. </li>
</ul>
<ul>
<li>The <b>[ Get File(s) ]</b> button allows you to select OBJ/FBX/3DS files. Multiple selection is available - you can open a folder and
select several files at once. </li>
</ul>
<ul>
<li>When you click on the file name in the list with right mouse
button, the folder where the file is placed will be opened in the
Windows Explorer. </li>
</ul>
<ul>
<li>When you click on the file name in the list with middle mouse button that file will be removed from the list. </li>
</ul>
<ul>
<li>The <b>[ Show Full Path ]</b> checkbox allows you to see the full path to the
files or only the name of the files (by default the names will be shown). </li>
</ul>
<ul>
<li>You can choose the 3dsMax version to which to save the MAX files. </li>
</ul>
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Version Requirement: 3dsMax 2010 and above</div>
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miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com2tag:blogger.com,1999:blog-4468203942986892395.post-87068071991530025232014-11-05T02:26:00.001+02:002019-07-30T17:20:56.197+03:00miauu's Mini Transform Type-In <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtqfr6meXWpOFIhgiIK3oc40eCpmUkVALsXHKwUUwz0XQzYwG_2fPoT8C9atbFVzvHCVDeiX0rZw7p1uGfNGnzP-41X0E0FhA1IdWXYUFNFlazLdMMcKiWgIzMHSmiZLdSjh3I0GNGCNGL/s1600/miauuMiniTransformTypeIn_Featured_Images_NoFree_1140x660.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="660" data-original-width="1140" height="370" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtqfr6meXWpOFIhgiIK3oc40eCpmUkVALsXHKwUUwz0XQzYwG_2fPoT8C9atbFVzvHCVDeiX0rZw7p1uGfNGnzP-41X0E0FhA1IdWXYUFNFlazLdMMcKiWgIzMHSmiZLdSjh3I0GNGCNGL/s640/miauuMiniTransformTypeIn_Featured_Images_NoFree_1140x660.jpg" width="640" /></a></div>
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Script for 3dsMax 2009+ that changes the default Transform Type-In dialog to mini TTI. The miniTTI is placed over the title bar of the default TTI. The script file can be placed in maxroot/scripts/startup folder so when you run 3dsMax the default TTI will be automatically transformed to mini TTI and will be placed at the last used position of the TTI(default and mini).<br />
In the video you can see how to use the script. <br />
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Special thanks to Denis Trofimov for his help.<br />
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miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com0tag:blogger.com,1999:blog-4468203942986892395.post-3831201201068230362014-10-28T15:46:00.004+02:002019-08-05T22:08:42.453+03:00Align Pivot to Direction<br />
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<i><b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgo7B4Ogvqzr90gKOjEq11FPNA3O1dfSXTAB5ovBP51McrYJ5AalW5a6ijanBN_OvgBWQZFeyTTfdQl8uY550WXSbYwI6LeCH8pQrYODcZ87Ex6_F5PMOP-kvYggHW9U728FmkB3PtuTrdk/s1600/AlignPivotToDirection_Featured_Images_noFreeSign_1140x660.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="660" data-original-width="1140" height="370" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgo7B4Ogvqzr90gKOjEq11FPNA3O1dfSXTAB5ovBP51McrYJ5AalW5a6ijanBN_OvgBWQZFeyTTfdQl8uY550WXSbYwI6LeCH8pQrYODcZ87Ex6_F5PMOP-kvYggHW9U728FmkB3PtuTrdk/s640/AlignPivotToDirection_Featured_Images_noFreeSign_1140x660.png" width="640" /></a></b></i></div>
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<i><b>Align Pivot to Direction</b></i>(vector) allows you to align the X, Y or Z axis of the local pivot of each of the selected objects to the direction(vector), defined by two picked in the scene points. SNAP will be turned ON automatically. If the Shift key is down when the axis is choosen the pivot will be moved to the first picked point.<br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/ht0ctEprus4?list=UUhWTDta8MqvElSDMUXJmhvg" width="560"></iframe><br /></div>
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<br />miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com1tag:blogger.com,1999:blog-4468203942986892395.post-16541666853429886142014-10-27T00:42:00.002+02:002019-08-05T22:09:16.869+03:00 Align Objects To Direction (vector)<div style="text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRCV3gHjUNw0yoWU86p9oprAAi2TzxEx9O6pAsm3ljs-I2chakGtUj5v_UWJPkPvPDdZsX0ShHjT0_RXQmY9nVpS4uujPYQtdyeq1NINd6vueF0l1gjn98Zoft_vutyAur1vzyi6Ke0cAn/s1600/AlignObjectsToDirection_noFree_Featured_Images_1140x660.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="660" data-original-width="1140" height="370" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRCV3gHjUNw0yoWU86p9oprAAi2TzxEx9O6pAsm3ljs-I2chakGtUj5v_UWJPkPvPDdZsX0ShHjT0_RXQmY9nVpS4uujPYQtdyeq1NINd6vueF0l1gjn98Zoft_vutyAur1vzyi6Ke0cAn/s640/AlignObjectsToDirection_noFree_Featured_Images_1140x660.png" width="640" /></a></div>
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Align Objects To Direction allows you to align the X, Y or Z axis of each of the selected objects to the direction(vector), defined by two picked in the scene points. SNAP will be turned ON automatically.</div>
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<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/5MOtGDhOllI" width="420"></iframe></div>
<div style="text-align: center;">
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<div style="text-align: center;">
<a href="http://www.scriptspot.com/files/miauualignobjtodiection_10.ms" target="_blank">DOWNLOAD</a></div>
miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com2tag:blogger.com,1999:blog-4468203942986892395.post-68983550113621099132014-03-27T01:06:00.000+02:002014-03-27T01:06:42.659+02:00miauu's Batch Load xRef Scenes<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt9VRlIzvHKtw87JjmzNHgq4mfEIPKgmD0u_Gmd_WpLExSIkoKCh_9Z8N5lN93qCrqYA5ZBF0PtAej3uosJW_hNKFsAcXNB8ihrKWPfdrE4oTHn-cAm3StoAgknxCc2mEKTCc_63R_BHR4/s1600/miauuBatchLoadXRefScenes.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt9VRlIzvHKtw87JjmzNHgq4mfEIPKgmD0u_Gmd_WpLExSIkoKCh_9Z8N5lN93qCrqYA5ZBF0PtAej3uosJW_hNKFsAcXNB8ihrKWPfdrE4oTHn-cAm3StoAgknxCc2mEKTCc_63R_BHR4/s1600/miauuBatchLoadXRefScenes.gif" height="253" width="320" /></a></div>
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<div style="text-align: center;">
<b>Batch Load multiple xRefs scenes at once.</b></div>
<div style="text-align: center;">
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- Only the scenes, <span class="short_text" id="result_box" lang="en"><span class="hps">whose</span></span> checkboxes are turned ON will be loaded.<br />
- The <b>Get Directory</b> button allows you to select all MAX files in the selected folder. If the folder have sub-folders the script will ask you if you want to load MAX files in the sub-folders. <br />
- The <b>Get File(s)</b> button allows you to select MAX files. Multiple selection is available - you can open a folder and select several files at once.<br />
- When you click on the file name in the list with right mouse button, the folder where the file is placed will be opened in the Windows Explorer. <br />
- When you click on the file name in the list with middle mouse button the file will be removed from the list.<br />
- Show Full Path checkbox allows you to see the full path to the files or only the name of the files(by default the names will be shown).<br />
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Script idea: Bruno Lopes - http://www.3dbybrunolopes.com/<br />
<br />
<div style="text-align: center;">
<a href="http://www.scriptspot.com/files/miauubatchxrefscenes.mcr" target="_blank">DOWNLOAD</a></div>
<br />
miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com0tag:blogger.com,1999:blog-4468203942986892395.post-39519918181487227022014-03-22T22:29:00.002+02:002014-03-22T22:32:09.779+02:00Change Viewport StatisticWith this script you can change the Viewport Statistic fast and easy without going to the Viewport Configuration Dialog.<br />
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Script idea: <a href="http://ericchadwick.com/" target="_blank">Eric Chadwick</a><br />
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<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/YkdSbDBh3rY" width="560"></iframe><br /></div>
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<div style="text-align: center;">
<a href="http://www.scriptspot.com/files/miauuchangeviewportstatistic.mcr" target="_blank">DOWNLOAD</a></div>
miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com0tag:blogger.com,1999:blog-4468203942986892395.post-31748097025483539552014-03-12T15:51:00.001+02:002014-03-12T15:51:23.339+02:00Compact - Slate Material Editor ToggleA pretty simple script that changes the Material Editor from Compact(legacy) to Slate and vice versa.<br />
When it is assigned to a button, the button will stay pressed if the
Compact Material Editor is active. When the button is not pressed - the
Slate Material Editor is active.<br />
<br />
Idea: <a href="http://www.scriptspot.com/users/haider-of-sweden" title="View user profile.">Haider of Sweden.</a><br />
<br />
<div style="text-align: center;">
<a href="http://www.scriptspot.com/files/changemtleditor_compact_slate.mcr" target="_blank">DOWNLOAD </a></div>
miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com0tag:blogger.com,1999:blog-4468203942986892395.post-30197977185564566452014-03-03T17:11:00.000+02:002014-03-30T00:26:03.123+02:00Show Active Constraint This script will show in the left corner of the active viewport the currently used(active) Cosntraint type. It supports Editable Poly object and Edit Poly modifier.<br />
The script works as a toggle.<br />
Put miauushowactivecosntraintinviewportStartUp.ms in maxroot/scripts/Startup folder so the constraint always shows.<br />
<br />
You can install only the miauushowactivecosntraintinviewportStartUp.ms. This way the script will be always active during the current max session.<br />
If the miauushowactivecosntraintinviewport.mcr is installed, you can control the startUp script with it.<br />
<br />
<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/uB7csf0NoR8" width="560"></iframe><br /></div>
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<br />
Requested by <a href="http://www.haider.se/" target="_blank">Haider of Sweden</a> in this <a data-mce-href="http://www.scriptspot.com/forums/3ds-max/scripts-wanted/edge-constraint-toggle" href="http://www.scriptspot.com/forums/3ds-max/scripts-wanted/edge-constraint-toggle">thread</a>. <br />
<a href="http://www.scriptspot.com/files/miauushowactivecosntraintinviewport.mcr" target="_blank"><br /></a>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.scriptspot.com/files/miauushowactivecosntraintinviewport.mcr" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"></a><a href="http://www.scriptspot.com/files/miauushowactivecosntraintinviewport.mcr" target="_blank"> </a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.scriptspot.com/files/miauushowactivecosntraintinviewport.mcr" target="_blank">DOWNLOAD</a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.scriptspot.com/files/miauushowactivecosntraintinviewportstartup.ms" target="_blank">DOWNLOAD startuUp version </a><span id="goog_19703103"></span><span id="goog_19703104"></span></div>
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<div class="separator" style="clear: both; text-align: center;">
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<br />miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com2tag:blogger.com,1999:blog-4468203942986892395.post-82559980800277252102013-08-05T22:31:00.001+03:002013-08-05T22:31:18.501+03:00Hide By CategoryHide objects by their ctegory.<br />
<br />
It will hide objects based on their class. For example if the spline
object is selected the script will hide all spline objects. If the
light object is selected the script hide all spline objects.<br />
<br />
Installation: drag and drop the mcr file in max viewports. Go to
Customize - Customize User Interface - "miauu" category and search for
"Hide By Category" script.<br />
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<a href="http://www.scriptspot.com/files/miauuhidebycategory_0.ms">DOWNLOAD </a>miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com0tag:blogger.com,1999:blog-4468203942986892395.post-52791053870492380742013-08-05T22:29:00.005+03:002013-08-05T22:30:08.761+03:00Display By CategoryIt will display objects based on their class.<br />
For example if the
spline object is selected the script will hide all other objects and
only the spline objects will remain visible in the viewports. If the
light object is selected only the light objects will remain visible.<br />
<br />
This script was requested by titane357 here: <a href="http://www.scriptspot.com/forums/3ds-max/scripts-wanted/selection-filter-switcher#comment-23711">click</a><br />
<br />
Installation: drag and drop the mcr file in max viewports. Go to
Customize - Customize User Interface - "miauu" category and search for
"Display By Category" script.<br />
<br />
<a href="http://www.scriptspot.com/files/miauudisplaybycategory.ms">DOWNLOAD </a>miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com0tag:blogger.com,1999:blog-4468203942986892395.post-76033172165683140112013-08-05T22:28:00.005+03:002013-08-05T22:30:44.651+03:00Set Selection FIlter based on selected objectWhat it does:<br />
When nothing is selected and you run the script it set the Selection Filter dropdown list to All.<br />
If Spline object is selected it set the Selection Filter to Shape<br />
If light object is selected it set the Selection Filter to Light<br />
and so on.<br />
Installation: drag and drop the mcr file in max viewports. Go to
Customize - Customize User Interface - "miauu" category and search for
"Selection Filter Switcher" script.<br />
<br />
This script was requested by <a href="http://www.scriptspot.com/users/titane357" title="View user profile.">titane357</a> here:<a href="http://www.scriptspot.com/forums/3ds-max/scripts-wanted/selection-filter-switcher"> click.</a><br />
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<a href="http://www.scriptspot.com/files/miauuselectionfilterswitcher.mcr">DOWNLOAD </a><span id="goog_2046296925"></span><span id="goog_2046296926"></span>miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com0tag:blogger.com,1999:blog-4468203942986892395.post-83824564898093295272013-08-05T22:27:00.003+03:002013-08-05T22:27:38.292+03:00Turn On "Generate Mapping Coordiantes" when modifier is applyedThis script will turn On the Generate Mapping Coords. checkbox when a
certain modifier is applyed to the object. Supported modifiers are:<br />
- Bevel, Bevel Profile, Extrude, Lathe, Sweep, Renderable Spline<br />
Installation - paste the script in maxRoot/scripts/startup folder and restart 3ds Max.<br />
<br />
This script was requested <a href="http://www.scriptspot.com/forums/3ds-max/general-scripting/generate-mapping-coords">here</a>.<br />
<br />
<a href="http://www.scriptspot.com/files/miauu_turnongemeratemappingcoordinates.ms">DOWNLOAD </a>miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com0tag:blogger.com,1999:blog-4468203942986892395.post-80709831321230517172013-05-09T23:05:00.001+03:002013-05-15T23:38:40.872+03:00[ 3dsMax <> UVLayout ] UVPipe mod by miauuThis script will allow you to send the selected objects to UVLayout and get them back.<br />
This is useful when you wants to have more than one object in the same UV square.<br />
All editable poly objects from the selection(selected objects or groups) will be sent to UVlayout.<br />
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<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dzvuZgKYeNGHKBEE2lkPsDJpscxOUOrm_ISVbg_u7wFnYyBTKlwrNDTLBRQYJeT5ePFi0UFU7FYOXSqnKL1yg' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div>
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<br />
It's a modified version of <a data-mce-href="http://norman3d.com/UVPipe/" href="http://norman3d.com/UVPipe/">Norman </a><a data-mce-href="http://norman3d.com/UVPipe/" href="http://norman3d.com/UVPipe/">"Norman3D" </a><a data-mce-href="http://norman3d.com/UVPipe/" href="http://norman3d.com/UVPipe/">Schaar's </a> script, which is modified version of <a data-mce-href="http://www.headus.com/phpbb/viewtopic.php?t=402" href="http://www.headus.com/phpbb/viewtopic.php?t=402">Robert Fletcher's</a> script.<br />
<br data-mce-bogus="1" />
<a data-mce-href="http://www.headus.com/phpbb/viewtopic.php?t=402" href="http://www.headus.com/phpbb/viewtopic.php?t=402"><img alt="" data-mce-src="http://img843.imageshack.us/img843/6453/uvpipemiauu.png" data-mce-style="" height="154" src="http://img843.imageshack.us/img843/6453/uvpipemiauu.png" width="116" /></a><br />
<br data-mce-bogus="1" />
<b>Changes made by me:</b><br />
<ul>
<li>Now
you can send to and receive from UVLayout more than one object, not
only one, as it is in the previous versions of the script. Idea Zarko Bojkovski.</li>
<li>The groups(nested also) are supported. </li>
</ul>
<b>Changes made by Norman3D:</b><br />
<ul>
<li>User will now be given the choice to close UVLayout if the object was deleted while editing. </li>
<li>Rewrote script to support modifiers and avoid colapssing of the stack.</li>
<li>UVPipe will attempt to find uvlayout.exe automatically. </li>
<li>Moved creation of temp and config files to User directories to avoid
write-errors due to lack of admin rights in restricted environments,
typically at work. </li>
<li>Rewrote the functions so that no "temp" mesh is left behind in the max scene while editing. </li>
<li>Objects with spaces in their names can now be send to UVLayout. </li>
<li>Removed tiling button. </li>
<li>Various bug fixes.</li>
</ul>
<b>Installation: </b>Drag and Drop the UVPipe_mod_by_miauu.mzp file on 3dsMax. A button will be automatically added to the Main Toolbar.<br />
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<b>Version Requirement:<i> 3ds Max 2008 and up.</i></b><br />
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<div style="text-align: center;">
<b><a href="http://www.scriptspot.com/files/uvpipe_mod_by_miauu.mzp" target="_blank">DOWNLOAD</a></b></div>
miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com222tag:blogger.com,1999:blog-4468203942986892395.post-40107965665465201352013-02-15T00:48:00.005+02:002014-11-13T19:51:44.191+02:00Step Edge RingA script that selects all "Ring" edges between two selected ones.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="http://img198.imageshack.us/img198/7033/miauustepedgering.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://img198.imageshack.us/img198/7033/miauustepedgering.gif" height="240" width="320" /></a></div>
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<a href="http://www.scriptspot.com/files/miauu_stepedgering_0.mzp">DOWNLOAD</a>miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com0tag:blogger.com,1999:blog-4468203942986892395.post-91073747895006250212013-02-04T22:33:00.003+02:002013-02-04T22:33:43.185+02:00Bookmanager 1.1<br />
<span class="descr-span"><strong class="descr-strong">Bookmanager 1.1 is out.</strong> <br />
<strong class="descr-strong">New features: </strong><br />
+ Horizontal books random rotation <br />
+ Horizontal books random shift <br />
+ Ability to set quantity of rotated and shifted Horizontal books <br />
+ Ability to flip only Horizontal or only Vertical books <br />
+ Ability to save user settings <br />
<strong class="descr-strong">Improvements</strong><br />
* Support for 3ds Max language packs<br />
* Default values are appropriate for different system units<br />
* More random placement of horizontal, leaning and vertical groups of books<br />
<strong class="descr-strong">Fixed bugs</strong><br />
! Command Panel causes the error when it is not docked to the right</span><br />
<span class="descr-span"><br /></span>
<br /><span class="descr-span">Learn more at<a href="http://www.modelplusmodel.com/scripts/bookmanager.html"> model+model</a> web page. </span><br />
<span class="descr-span"><a href="http://www.facebook.com/modelplusmodel" target="_blank">Follow model+model at facebook</a>.</span>miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com0tag:blogger.com,1999:blog-4468203942986892395.post-28245641496853667342012-10-07T23:37:00.004+03:002012-10-07T23:37:29.050+03:00Rotate ViewportI wrote this script for fun.<br /><a data-mce-href="http://www.youtube.com/watch?v=f2aJqHeMpcc" href="http://www.youtube.com/watch?v=f2aJqHeMpcc">Watch the video to see what it does.</a><br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/f2aJqHeMpcc?feature=player_embedded' frameborder='0'></iframe></div>
<br /><br />Special thanks to Denis Trofimov, from CGTalk, for providing the <a data-mce-href="http://forums.cgsociety.org/showpost.php?p=7100836&postcount=1" href="http://forums.cgsociety.org/showpost.php?p=7100836&postcount=1">list with "actionMan" </a><br />
<br />
<a href="http://www.scriptspot.com/files/miauurotateviewport.ms">Download. </a>miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com0tag:blogger.com,1999:blog-4468203942986892395.post-84888070027046824212012-05-28T13:22:00.002+03:002012-07-31T02:07:38.175+03:00Bookmanager ver.1Bookmanager v1 <span class="descr-span">is out.</span><br />
<br />
New features: <br /> + Ability to place books directly into shelf polygons with auto and manual shelf adding mode<br /> + Create books as instances <br /> + Flipped books<br /> + Ability to set how much shelves have Leaning/Horizontal/Flipped books<br /> + Ability to set random quantity of Leaning/Horizontal/Flipped books on different shelves<br /> + Reset settings to default values<br />Improvements<br /> * New UI design with roll-outs<br /> * Shelf thickness was replaced by two values: Rows distance and Columns distance<br /> * Horizontal books depth alignment was improved<br /> * Leaning books quantity spinner was replaced with Min/Max quantity slider<br /> * Horizontal books quantity spinner was improved and replaced with Min/Max stacks<br /> * Horizontal books height algorithm was improved<br /> * Uniform distribution algorithm for books series was improved<br /> * Entering values to Min/Max shelf fill and Min/Max books in series spinners was improved<br /> * Tooltips for options were added<br />
<span class="descr-span"> </span><br />
<span class="descr-span">Learn more at<a href="http://www.modelplusmodel.com/scripts/bookmanager.html"> model+model</a> web page. </span><br />
<span class="descr-span"><a href="http://www.facebook.com/modelplusmodel" target="_blank">Follow model+model at facebook</a>.</span><br />
<span class="descr-span"><br /></span>miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com0tag:blogger.com,1999:blog-4468203942986892395.post-30584197598473196542012-01-13T22:59:00.000+02:002012-01-16T21:41:08.530+02:00Move objects to layer.Select objects, Run script and pick an object in the scene. Selected objects will be moved in the Layer of picked object.<br />
This script was requested <a data-mce-href="http://www.scriptspot.com/forums/3ds-max/general-scripting/pick-object-without-the-pickbutton" href="http://www.scriptspot.com/forums/3ds-max/general-scripting/pick-object-without-the-pickbutton">here</a>.<br />
With little help from Panayot Karabakalov a.k.a.Anubis now the script is optimized. <br />
Installation: Drag and drop in 3ds max. Go to Customize-Customize User Interface-"miauu" category and find "Move Objs To Layer"<br />
<br />
<div style="text-align: center;">
<a data-mce-href="http://www.youtube.com/watch?v=2DA0NtYAfvs&feature=youtu.be" href="http://www.youtube.com/watch?v=2DA0NtYAfvs&feature=youtu.be">Video demonstration</a>. </div>
<br />
<div style="text-align: center;">
<a href="http://www.scriptspot.com/files/moveobjstolayer_v1_0.ms" target="_blank">DOWNLOAD</a> </div>miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com0tag:blogger.com,1999:blog-4468203942986892395.post-39750811170501685302012-01-03T23:40:00.000+02:002012-01-16T21:40:44.752+02:00miauu's Scatter ToolThis script was requested in <a data-mce-href="http://www.scriptspot.com/forums/3ds-max/scripts-wanted/how-to-scatter-an-object-without-intersections-collision" href="http://www.scriptspot.com/forums/3ds-max/scripts-wanted/how-to-scatter-an-object-without-intersections-collision">this thread</a> by @obaida.<br />
What script do: Get selected object and scatter created clones with random scale but without collision.<br />
<br />
Version Requirement: 3DS MAX 9 and up<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/YVurhkIZ50o?feature=player_embedded' frameborder='0'></iframe></div>
<br />
<div style="text-align: center;">
<a href="http://www.scriptspot.com/files/miauuscattertool.ms" target="_blank">Download </a></div>miauuhttp://www.blogger.com/profile/03833628246225358414noreply@blogger.com0