Monday, August 5, 2013

Hide By Category

Hide objects by their ctegory.

It will hide objects based on their class. For example if the spline object is selected the script will hide all  spline objects. If the light object is selected the script hide all  spline objects.

Installation: drag and drop the mcr file in max viewports. Go to Customize - Customize User Interface - "miauu" category and search for "Hide By Category" script.

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Display By Category

It will display objects based on their class.
For example if the spline object is selected the script will hide all other objects and only the spline objects will remain visible in the viewports. If the light object is selected only the light objects will remain visible.

This script was requested by titane357 here: click

Installation: drag and drop the mcr file in max viewports. Go to Customize - Customize User Interface - "miauu" category and search for "Display By Category" script.

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Set Selection FIlter based on selected object

What it does:
When nothing is selected and you run the script it set the Selection Filter dropdown list to All.
If Spline object is selected it set the Selection Filter to Shape
If light object is selected it set the Selection Filter to Light
and so on.
Installation: drag and drop the mcr file in max viewports. Go to Customize - Customize User Interface - "miauu" category and search for "Selection Filter Switcher" script.

This script was requested by titane357 here: click.

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Turn On "Generate Mapping Coordiantes" when modifier is applyed

This script will turn On the Generate Mapping Coords. checkbox when a certain modifier is applyed to the object. Supported modifiers are:
- Bevel, Bevel Profile, Extrude, Lathe, Sweep, Renderable Spline
Installation - paste the script in maxRoot/scripts/startup folder and restart 3ds Max.

This script was requested here.

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Thursday, May 9, 2013

[ 3dsMax <> UVLayout ] UVPipe mod by miauu

This script will allow you to send the selected objects to UVLayout and get them back.
This is useful when you wants to have more than one object in the same UV square.
All editable poly objects from the selection(selected objects or groups) will be sent to UVlayout.



It's a modified version of Norman "Norman3D" Schaar's  script, which is modified version of Robert Fletcher's script.



Changes made by me:
  • Now you can send to and receive from UVLayout more than one object, not only one, as it is in the previous versions of the script.  Idea Zarko Bojkovski.
  • The groups(nested also) are supported. 
Changes made by Norman3D:
  • User will now be given the choice to close UVLayout if the object was deleted while editing.
  • Rewrote script to support modifiers and avoid colapssing of the stack.
  • UVPipe will attempt to find uvlayout.exe automatically. 
  • Moved creation of temp and config files to User directories to avoid write-errors due to lack of admin rights in restricted environments, typically at work. 
  • Rewrote the functions so that no "temp" mesh is left behind in the max scene while editing. 
  • Objects with spaces in their names can now be send to UVLayout. 
  • Removed tiling button. 
  • Various bug fixes.
Installation: Drag and Drop the UVPipe_mod_by_miauu.mzp file on 3dsMax. A button will be automatically added to the Main Toolbar.

Version Requirement: 3ds Max 2008 and up.

Friday, February 15, 2013

Step Edge Ring

A script that selects all "Ring" edges between two selected ones.


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Monday, February 4, 2013

Bookmanager 1.1


Bookmanager 1.1 is out.
New features:
+ Horizontal books random rotation
+ Horizontal books random shift
+ Ability to set quantity of rotated and shifted Horizontal books
+ Ability to flip only Horizontal or only Vertical books
+ Ability to save user settings
Improvements
* Support for 3ds Max language packs
* Default values are appropriate for different system units
* More random placement of horizontal, leaning and vertical groups of books
Fixed bugs
! Command Panel causes the error when it is not docked to the right



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